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2 OKR examples for Game Developer

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What are Game Developer OKRs?

The Objective and Key Results (OKR) framework is a simple goal-setting methodology that was introduced at Intel by Andy Grove in the 70s. It became popular after John Doerr introduced it to Google in the 90s, and it's now used by teams of all sizes to set and track ambitious goals at scale.

How you write your OKRs can make a huge difference on the impact that your team will have at the end of the quarter. But, it's not always easy to write a quarterly plan that focuses on outcomes instead of projects.

That's why we have created a list of OKRs examples for Game Developer to help. You can use any of the templates below as a starting point to write your own goals.

If you want to learn more about the framework, you can read our OKR guide online.

How to write your own Game Developer OKRs

1. Get tailored OKRs with an AI

You'll find some examples below, but it's likely that you have very specific needs that won't be covered.

You can use Tability's AI generator to create tailored OKRs based on your specific context. Tability can turn your objective description into a fully editable OKR template -- including tips to help you refine your goals.

Tability will then use your prompt to generate a fully editable OKR template.

Watch the video below to see it in action 👇

Option 2. Optimise existing OKRs with Tability Feedback tool

If you already have existing goals, and you want to improve them. You can use Tability's AI feedback to help you.

AI feedback for OKRs in TabilityTability's Strategy Map makes it easy to see all your org's OKRs

Tability will scan your OKRs and offer different suggestions to improve them. This can range from a small rewrite of a statement to make it clearer to a complete rewrite of the entire OKR.

You can then decide to accept the suggestions or dismiss them if you don't agree.

Option 3. Use the free OKR generator

If you're just looking for some quick inspiration, you can also use our free OKR generator to get a template.

Unlike with Tability, you won't be able to iterate on the templates, but this is still a great way to get started.

Game Developer OKRs examples

You will find in the next section many different Game Developer Objectives and Key Results. We've included strategic initiatives in our templates to give you a better idea of the different between the key results (how we measure progress), and the initiatives (what we do to achieve the results).

Hope you'll find this helpful!

OKRs to develop creator for third person game creation

  • ObjectiveDevelop creator for third person game creation
  • KRComplete designing intuitive UI for creator tool by 70%
  • TaskDevelop a detailed UI design plan for the creator tool
  • TaskImplement 70% of planned UI design elements
  • TaskReview and test completed UI for intuitive interaction
  • KRAccomplish beta testing with 40 user feedbacks for improvement
  • TaskCollate and analyze tester feedback for improvements
  • TaskIdentify and recruit 40 beta testers
  • TaskDevelop and prepare the beta version for testing
  • KRImplement 50% of pre-set game templates for third person games
  • TaskImplement selected game templates
  • TaskSelect 50% of listed templates for implementation
  • TaskIdentify and list all pre-set game templates for third-person games

OKRs to develop and launch a web based multiplayer game

  • ObjectiveDevelop and launch a web based multiplayer game
  • KREnhance player retention by implementing a leaderboard and achieving a 30% increase in returning players
  • KRIncrease user engagement by achieving a minimum of 1000 active players per week
  • TaskIncrease social media presence and regularly share updates, promotions, and player achievements
  • TaskLaunch weekly in-game events and competitions to keep players engaged and excited
  • TaskImplement a referral program to encourage current players to invite new ones
  • TaskImprove user interface and overall gameplay experience based on player feedback
  • KRImprove game performance by reducing average server response time to below 100 milliseconds
  • KREnsure a seamless gaming experience by achieving a player satisfaction rating of at least 4 out of 5
  • TaskEnhance in-game communication channels to provide prompt and effective customer support
  • TaskConduct player surveys and gather feedback to identify areas for improvement
  • TaskImplement regular bug fixes and performance updates to optimize game functionality
  • TaskContinuously analyze gameplay data to identify patterns and enhance game features accordingly

Game Developer OKR best practices

Generally speaking, your objectives should be ambitious yet achievable, and your key results should be measurable and time-bound (using the SMART framework can be helpful). It is also recommended to list strategic initiatives under your key results, as it'll help you avoid the common mistake of listing projects in your KRs.

Here are a couple of best practices extracted from our OKR implementation guide 👇

Tip #1: Limit the number of key results

Having too many OKRs is the #1 mistake that teams make when adopting the framework. The problem with tracking too many competing goals is that it will be hard for your team to know what really matters.

We recommend having 3-4 objectives, and 3-4 key results per objective. A platform like Tability can run audits on your data to help you identify the plans that have too many goals.

Tip #2: Commit to weekly OKR check-ins

Setting good goals can be challenging, but without regular check-ins, your team will struggle to make progress. We recommend that you track your OKRs weekly to get the full benefits from the framework.

Being able to see trends for your key results will also keep yourself honest.

Tip #3: No more than 2 yellow statuses in a row

Yes, this is another tip for goal-tracking instead of goal-setting (but you'll get plenty of OKR examples above). But, once you have your goals defined, it will be your ability to keep the right sense of urgency that will make the difference.

As a rule of thumb, it's best to avoid having more than 2 yellow/at risk statuses in a row.

Make a call on the 3rd update. You should be either back on track, or off track. This sounds harsh but it's the best way to signal risks early enough to fix things.

How to track your Game Developer OKRs

Your quarterly OKRs should be tracked weekly in order to get all the benefits of the OKRs framework. Reviewing progress periodically has several advantages:

Spreadsheets are enough to get started. Then, once you need to scale you can use a proper OKR platform to make things easier.

If you're not yet set on a tool, you can check out the 5 best OKR tracking templates guide to find the best way to monitor progress during the quarter.

More Game Developer OKR templates

We have more templates to help you draft your team goals and OKRs.

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